15 (natural armor)
207 (18d12 + 90)
10 ft.
bludgeoning, piercing, and slashing from nonmagical weapons, fire, psychic
exhausted, poisoned, prone
Sylvan
12
If the shadowy tree remains motionless, it is indistinguishable from a normal tree.
The tree has advantage on saving throws against spells and other magical effects.
The shadowy tree makes four slam attacks and one bite attack.
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 28 (4d10 + 6) piercing damage plus 13 (3d8) necrotic damage, and the target is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the shadowy tree can't bite another target.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage. The target must also make a DC 17 Dexterity check or be knocked prone.
The shadowy tree makes one bite attack against a Large or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained. If has total cover against attacks and other effects outside the shadowy tree, and it takes 17 (5d6) necrotic damage at the start of each of the shadowy tree's turns. The tree can only have one target swallowed at a time. If the shadowy tree dies, a swallowed creature is no longer restrained by it and can escape from the trunk using 5 feet of movement, exiting prone.