16 (studded leather armor, shield)
112 (15d8+45)
walk 30 ft.
Str +7, Dex +5, Con +6
Athletics +10, Intimidation +5
any one language (usually Common)
5
Shago has advantage on saving throws against being frightened.
A melee weapon deals one extra die of its damage when Shago hits with it (included in the attack).
Shago makes three melee attacks or two ranged attacks.
Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.