Sharkbody Abomination

Large beast, Unaligned

Armor Class

12 (natural armor)

Hit Points

45 (6d10+12)

Speed

swim 40 ft.

Skills

Perception +2

Senses

blindsight 30 ft.

Challenge

2

Blood Frenzy

The abomination has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing

The abomination can breathe only underwater.

Limited Amphibiousness

The abomination can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Actions

Bite

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.