Sharkjaw Skeleton

Large undead, Lawful Evil

Armor Class

13 (natural armor)

Hit Points

45 (6d10+12)

Speed

walk 30 ft., swim 30 ft.

Skills

Perception +1, Stealth +2

Damage Vulnerabilities

bludgeoning

Damage Immunities

cold, necrotic, poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft., blindsense 30 ft.

Languages

understands the languages of its creator but can't speak

Challenge

1

Actions

Multiattack

The sharkjaw skeleton makes one bite attack and one claw attack.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the sharkjaw skeleton can bite only the grappled creature and has advantage on attack rolls to do so.

Claw

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.