Shatter Corpse

Medium undead, Chaotic Neutral

Armor Class

10 (natural armor)

Hit Points

45 (6d8 + 18)

Speed

walk 20 ft.

Saves

wis +0

Damage Immunities

Piercing, Poison

Condition Immunities

Poisoned

Senses

darkvision 60 ft.

Languages

understands the languages it knew in life but can't speak

Challenge

1

Proficiency Bonus

+2

Glass Spikes

Each time a creature makes a melee attack against a shatter corpse, it takes 3 piercing damage. A creature can choose to make an attack with disadvantage to avoid this damage.

Loud

Creatures have advantage on Wisdom (Perception) checks made to hear the approach of a shatter corpse.

Turn Resistance

The shatter corpse has advantage on saving throws against any effect that turns undead.

Undead Fortitude

If damage reduces the shatter corpse to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the shatter corpse drops to 1 hit point instead.

Actions

Slam

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage and 2 (1d4) piercing damage.

Volley of Glass (Recharge 6)

The shatter corpse flicks a volley of glass shards in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) slashing damage on a failed save, or half as much damage on a successful one.