10 (natural armor)
45 (6d8 + 18)
walk 20 ft.
wis +0
Piercing, Poison
Poisoned
darkvision 60 ft.
understands the languages it knew in life but can't speak
1
+2
Each time a creature makes a melee attack against a shatter corpse, it takes 3 piercing damage. A creature can choose to make an attack with disadvantage to avoid this damage.
Creatures have advantage on Wisdom (Perception) checks made to hear the approach of a shatter corpse.
The shatter corpse has advantage on saving throws against any effect that turns undead.
If damage reduces the shatter corpse to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the shatter corpse drops to 1 hit point instead.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage and 2 (1d4) piercing damage.
The shatter corpse flicks a volley of glass shards in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) slashing damage on a failed save, or half as much damage on a successful one.