18 (shell plate armor)
32 (5d8+10)
walk 0 ft., swim 40 ft.
Str +6
Athletics +6
darkvision 120 ft.
2
The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
The shark has advantage on saving throws against spells and other magical effects.
The shark can breathe only underwater.
The shark makes two bite attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.