Shemeshka

Medium fiend (yugoloth), neutral evil

Armor Class

17 (natural armor)

Hit Points

162 (25d8 + 50)

Speed

30 ft., fly 30 ft.(hover)

Saves

wis +8, dex +7, cha +9, int +10

Skills

insight +8, deception +9, perception +8

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

acid, poison

Condition Immunities

charmed, poisoned

Senses

truesight 120 ft.

Languages

all, telepathy 120 ft.

Challenge

14

Proficiency Bonus

+5

Special Equipment

Shemeshka carries a magic crown called the Razorvine Tiara. In the hands of anyone other than Shemeshka, the Razorvine Tiara functions as a tentacle rod that deals slashing damage instead of bludgeoning damage.

Legendary Resistance (4/Day)

If Shemeshka fails a saving throw, she can choose to succeed instead.

Magic Resistance

Shemeshka has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Shemeshka uses Arcane Flux or Spellcasting. She then makes one Claw attack or one attack with her Razorvine Tiara.

Arcane Flux

Shemeshka causes a surge of arcane energy to burst around one creature she can see within 120 feet of herself. The target must make a DC 18 Dexterity saving throw. On a failed save, the target takes 45 (7d12) force damage and has the incapacitated condition until the end of its next turn. On a successful save, the target takes half as much damage only.

Claw

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 14 (4d6) poison damage.

Razorvine Tiara

Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 10 (3d6) slashing damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw, or its speed is halved and it has disadvantage on attack rolls and saving throws until the end of its next turn.

Spellcasting

Shemeshka casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 18): • At will: alter self, darkness, invisibility (self only), mage hand, prestidigitation • 2/Day each: detect thoughts, dimension door, suggestion • 1/Day each: banishment, contact other plane (as an action), mind blank

Teleport (Bonus Action)

Shemeshka teleports, along with any equipment she is wearing or carrying, up to 60 feet to an unoccupied space she can see.