16 (chain shirt, shield)
11 (2d8+2)
walk 25 ft.
Perception +2
poison
darkvision 60 ft.
any one language (usually Common), Dwarvish
1/8
Shield Dwarf Guard has advantage on saving throws against poison, and has resistance against poison damage.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.