Shieldhead

Large beast, Unaligned

Armor Class

13 (natural armor)

Hit Points

30 (4d10 + 8)

Speed

walk 50 ft.

Challenge

1/2

Proficiency Bonus

+2

Charge

If the shieldhead moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or fall prone.

Actions

Ram

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.