Shira

Medium humanoid (human), chaotic good

Armor Class

10

Hit Points

4 (1d8)

Speed

walk 30 ft.

Languages

Any one language (usually Common)

Challenge

0

Proficiency Bonus

+2

Actions

Club

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Spellcasting

Shira casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 10, +2 to hit with spell attacks): • At will: chill touch • 1/Day each: blindness/deafness, ray of sickness