10 (13 with mage armor)
60 (8d8+24)
walk 30 ft., swim 30 ft.
Arcana +4, Deception +5, Insight +2, Persuasion +5
acid
Aquan, Common
4
Shoalar can breathe air and water.
Shoalar's innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells: • At will: shape water • 1/Day: create or destroy water
Shoalar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He knows the following sorcerer spells: • Cantrips (at will): acid splash, chill touch, friends, prestidigitation, ray of frost • 1st level (4 slots): disguise self, mage armor, magic missile • 2nd level (3 slots): hold person, misty step • 3rd level (2 slots): tidal wave
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.