Shoalar Quanderil

Medium humanoid (water genasi), Lawful Evil

Armor Class

10 (13 with mage armor)

Hit Points

60 (8d8+24)

Speed

walk 30 ft., swim 30 ft.

Skills

Arcana +4, Deception +5, Insight +2, Persuasion +5

Damage Resistances

acid

Languages

Aquan, Common

Challenge

4

Amphibious

Shoalar can breathe air and water.

Innate Spellcasting

Shoalar's innate spellcasting ability is Constitution (spell save DC 13, +5 to hit with spell attacks). He can innately cast the following spells: • At will: shape water • 1/Day: create or destroy water

Spellcasting

Shoalar is a 5th-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He knows the following sorcerer spells: • Cantrips (at will): acid splash, chill touch, friends, prestidigitation, ray of frost • 1st level (4 slots): disguise self, mage armor, magic missile • 2nd level (3 slots): hold person, misty step • 3rd level (2 slots): tidal wave

Actions

Dagger

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.