Shoalar Quanderil–Locathah Rising

Medium humanoid (water genasi), Lawful Evil

Armor Class

11 (14 with mage armor)

Hit Points

75 (10d8+30)

Speed

walk 30 ft., swim 30 ft.

Skills

Arcana +6, Deception +8, Insight +4, Persuasion +8

Damage Resistances

acid, lightning, thunder

Languages

Aquan, Common

Challenge

4

Amphibious

Shoalar can breathe air and water.

Innate Spellcasting

Shoalar's innate spellcasting ability is Constitution (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells: • At will: shape water • 1/Day: create or destroy water

Spellcasting

Shoalar is a 7th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells: • Cantrips (at will): acid splash, chill touch, light, prestidigitation, ray of frost • 1st level (4 slots): disguise self, mage armor, shield • 2nd level (3 slots): hold person, misty step • 3rd level (2 slots): lightning bolt, tidal wave • 4th level (1 slots): watery sphere

Actions

Dagger

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.