11 (14 with mage armor)
75 (10d8+30)
walk 30 ft., swim 30 ft.
Arcana +6, Deception +8, Insight +4, Persuasion +8
acid, lightning, thunder
Aquan, Common
4
Shoalar can breathe air and water.
Shoalar's innate spellcasting ability is Constitution (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells: • At will: shape water • 1/Day: create or destroy water
Shoalar is a 7th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells: • Cantrips (at will): acid splash, chill touch, light, prestidigitation, ray of frost • 1st level (4 slots): disguise self, mage armor, shield • 2nd level (3 slots): hold person, misty step • 3rd level (2 slots): lightning bolt, tidal wave • 4th level (1 slots): watery sphere
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.