Shockwing

Small beast, Unaligned

Armor Class

12

Hit Points

27 (5d6+10)

Speed

walk 25 ft., fly 30 ft.

Skills

Perception +2, Stealth +4

Damage Immunities

lightning

Senses

darkvision 60 ft.

Challenge

1

Antennae

The giant moth has advantage on Wisdom (Perception) checks that rely on smell.

Charged

At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours.

Actions

Multiattack

The shockwing makes two proboscis attacks.

Proboscis

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage.

Fulminating Wings (1/Day)

A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.