12
27 (5d6+10)
walk 25 ft., fly 30 ft.
Perception +2, Stealth +4
lightning
darkvision 60 ft.
1
The giant moth has advantage on Wisdom (Perception) checks that rely on smell.
At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours.
The shockwing makes two proboscis attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage.
A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.