14 (natural armor)
110 (13d10+39)
walk 40 ft.
Dex +4, Con +6, Wis +5
cold, fire, lightning; bludgeoning, piercing, slashing from nonmagical attacks
poison
charmed, frightened, poisoned
darkvision 60 ft.
Abyssal, Gnoll, telepathy 120 ft.
8
When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can take a bonus action to move up to half its speed and make a bite attack.
The shoosuva makes two attacks: one with its bite and one with its tail stinger.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 26 (4d10 + 4) piercing damage.
Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
14 (natural armor)
136 (16d10 + 48)
walk 40 ft.
Dex +4, Con +6, Wis +5
cold, fire, lightning
poison
charmed, frightened, poisoned
darkvision 60 ft.
Abyssal, Gnoll, telepathy 120 ft.
8
+3
The shoosuva makes one Bite attack and one Tail Stinger attack.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 26 (4d10 + 4) piercing damage.
Melee Weapon Attack: +7 to hit, reach 15 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, the target is also paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
When it reduces a creature to 0 hit points with a melee attack on its turn, the shoosuva can move up to half its speed and make one Bite attack.