Shrieker

Medium plant, Unaligned

Armor Class

5

Hit Points

13 (3d8)

Speed

walk 0 ft.

Condition Immunities

blinded, deafened, frightened

Senses

blindsight 30 ft. (blind beyond this radius)

Challenge

0

False Appearance

While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.

Actions

Shriek

When bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.