Silverpaw Paladin

Small humanoid (halfling), neutral

Armor Class

15 (chain shirt)

Hit Points

65(10d6+30)

Speed

25 ft.

Saves

Dex +5, Con +5, Cha +6

Skills

Acrobatics +5, Animal Handling +3, Perception +3

Languages

Common, Halfling, Sylvan

Challenge

4

Brave

The paladin has advantage on saving throws against being frightened.

Mounted Combatant

The paladin can force an attack targeted at its mount to target itself instead.

Spellcasting

The paladin is a 5th-level spellcaster. Its spellcasting ability is Charisma (save DC 14). The paladin has the following spells prepared: • 1st level (4 slots): ensnaring strike, speak with animals, thunderous smite • 2nd level (2 slots): moonbeam, misty step

Actions

Multiattack

The paladin makes two melee attacks or two ranged attacks.

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit 6 (1d6+3) piercing damage.

Sling

Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit 5 (1d4+3) bludgeoning damage.

Lay on Hands (1/Day)

The paladin can touch a creature to restore 25 hit points to that creature. Additionally, the touch cures the target of one disease or neutralizes one poison affecting it.