15 (chain shirt)
65(10d6+30)
25 ft.
Dex +5, Con +5, Cha +6
Acrobatics +5, Animal Handling +3, Perception +3
Common, Halfling, Sylvan
4
The paladin has advantage on saving throws against being frightened.
The paladin can force an attack targeted at its mount to target itself instead.
The paladin is a 5th-level spellcaster. Its spellcasting ability is Charisma (save DC 14). The paladin has the following spells prepared: • 1st level (4 slots): ensnaring strike, speak with animals, thunderous smite • 2nd level (2 slots): moonbeam, misty step
The paladin makes two melee attacks or two ranged attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit 6 (1d6+3) piercing damage.
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit 5 (1d4+3) bludgeoning damage.
The paladin can touch a creature to restore 25 hit points to that creature. Additionally, the touch cures the target of one disease or neutralizes one poison affecting it.