Silverquill Apprentice

Medium humanoid (bard), any alignment

Armor Class

12

Hit Points

44 (8d8 + 8)

Speed

walk 30 ft.

Saves

Dex +4, Cha +4

Skills

Deception +4, Performance +6, Persuasion +6

Languages

Common plus any two languages

Challenge

2

Proficiency Bonus

+2

Actions

Spellcasting

The apprentice casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12): • At will: dancing lights, friends • 1/Day each: command, mage armor

Ink Blade

Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) psychic damage.