12
44 (8d8 + 8)
walk 30 ft.
Dex +4, Cha +4
Deception +4, Performance +6, Persuasion +6
Common plus any two languages
2
+2
The apprentice casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12): • At will: dancing lights, friends • 1/Day each: command, mage armor
Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) psychic damage.