Silverquill Pledgemage

Medium humanoid (bard), any alignment

Armor Class

13

Hit Points

66 (12d8 + 12)

Speed

walk 30 ft.

Saves

Dex +5, Wis +2, Cha +5

Skills

Deception +5, Performance +7, Persuasion +7

Languages

Common plus any two languages

Challenge

4

Proficiency Bonus

+2

Actions

Spellcasting

The pledgemage casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13): • At will: dancing lights, friends • 1/Day each: command, confusion, mage armor, tongues

Ink Blade

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 5 (1d8 + 3) piercing damage plus 10 (3d6) psychic damage.

Demotivate (2/Day) (Bonus Action)

The pledgemage hurls magical insults at one creature it can see within 30 feet of itself. The target must succeed on a DC 13 Wisdom saving throw or become frightened of the pledgemage for 1 minute. While frightened in this way, the target can't take reactions, its speed is halved, and any hit the pledgemage scores against the creature is a critical hit. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.