Simon Aumar

Medium humanoid (sorcerer), chaotic good

Armor Class

12 (15 with mage armor)

Hit Points

99 (18d8 + 18)

Speed

30 ft.

Saves

Con +4, Cha +6

Skills

Arcana +6, Deception +6, History +6, Religion +6, Survival +4

Senses

darkvision 60 ft.

Languages

Common, Draconic, Elvish

Challenge

5

Proficiency Bonus

+3

Fey Ancestry

Simon has advantage on saving throws he makes to avoid or end the charmed condition on himself, and magic can't put him to sleep.

Special Equipment

Simon carries a bag of holding, two pairs of sending stones, and a deathly token (see Spellcasting).

Wild Magic

When Simon takes 20 or more damage from a single source or takes damage from a critical hit, he must roll on the Wild Magic Surge table in the Player's Handbook.

Actions

Multiattack

Simon makes three Quarterstaff or Chaos Bolt attacks. He can replace one attack with one use of Spellcasting.

Quarterstaff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands, plus 11 (2d10) force damage.

Chaos Bolt

Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 14 (2d10 + 3) damage of a random type determined by rolling a d8: 1, acid; 2, cold; 3, fire; 4, force; 5, lightning; 6, poison; 7, psychic; 8, thunder.

Spellcasting

Roll a d6. On a roll of 1, Simon must roll on the Wild Magic Surge table in the Player's Handbook. On a roll of 2 or higher, Simon casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14): • At will: mage hand, minor illusion, prestidigitation, speak with dead (Simon must be holding his deathly token to cast this spell) • 2/Day each: fog cloud, mage armor, magic missile, spider climb • 1/Day each: Bigby's hand, major image