Sin, Envy

Medium fiend (demon), chaotic evil

Armor Class

18 (natural armor)

Hit Points

231 (22d8 + 132)

Speed

30 ft.

Saves

Int +12, Cha +14

Skills

Deception +14, Intimidation +14, Perception +11, Persuasion +14, Survival +11

Damage Resistances

necrotic; bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Abyssal, telepathy 120 ft.

Challenge

23

Aura of Madness

Creatures within 20 feet of Envy that aren't fiends have disadvantage on saving throws, as well as on attack rolls against creatures other than Envy.

Innate Spellcasting

Envy's innate spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). She can innately cast the following spells, requiring no components • At will: friends, prestidigitation, vicious mockery (11th level) • 3/Day each: charm person, crown of madness, dancing lights, jump • 1/Day each: cloud of daggers (4th level), expeditious retreat, suggestion

Legendary Resistance (3/Day)

If Envy fails a saving throw, it can choose to succeed instead.

Magic Resistance

Envy has advantage on saving throws against spells and other magical effects.

Magical Weapons

Envy's weapon attacks are magical.

Mask Appearance

Envy can assume the appearance of one her victims. She'll use her magical scimitar to cut off the face of a humanoid after it's killed. Envy can wear the face and remain in the form of that humanoid for 1 hour, or end the effect with a bonus action. All of her stats are the same and any equipment she is wearing or carrying is transformed with her. If she dies, she reverts to her faceless form.

Actions

Multiattack

Envy makes two melee attacks.

Scimitar

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 22 (5d8) poison damage.

Whisper of Madness (Recharge 5-6)

Envy chooses up to three creatures if can see within 60 feet of it. Each target must succeed on a DC 19 Wisdom saving throw or it takes 22 (5d8) psychic damage and must use its reaction to make a melee weapon attack against one creature of Envy's choice that she can see. Constructs and undead are immune to this effect.

Legendary actions

Sow Discord

Envy casts crown of madness.

Spit Poison (Costs 2 Actions)

Ranged Weapon Attack: +11 to hit, range 80/320 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage plus 22 (5d8) poison damage.

Spiteful Glare (Costs 2 Actions)

Envy targets one creature she can see within 60 feet of her. If the target can see Envy, the target must succeed on a DC 19 Wisdom saving throw or become frightened of Envy until the end of her next turn. If a target makes a successful saving throw, they are immune to Envy's glare for the next 24 hours.