17 (natural armor)
350 (28d10 + 196)
20 ft., climb 20 ft.
Con +14, Wis +11
Perception +11
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
poison
blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
blindsight 60 ft. (blind beyond this radius)
understands Abyssal but can't speak
23
Gluttony can move through a space as narrow as 1 inch wide without squeezing.
If Gluttony fails a saving throw, it can choose to succeed instead.
Gluttony has advantage on saving throws against spells and other magical effects.
Gluttony's weapon attacks are magical.
Gluttony makes two bite attacks or one spit attack.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 37 (7d8 + 6) piercing damage.
Ranged Weapon Attack: +13 to hit, range 30/80 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 36 (8d8) acid damage.
If there is space to do so, the demon can create 1d4 gelatinous cubes out of its body. The new oozes will obey the demon's commands and are destroyed if it dies.
Engulf. The demon moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 17 Dexterity saving throw. On a successful save, the creature can choose to be pushed 10 feet back or the side of the demon. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the demon enters the creature's space, and the creature takes 21 (6d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 35 (10d6) acid damage at the start of each of the demon's turns. When the demon moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC 17 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the demon.
The demon can move up to its speed towards an opponent.
Gluttony makes a bite attack.
Gluttony makes a slime attack.