Sin, Lust

Medium fiend (demon), chaotic evil

Armor Class

18 (natural armor)

Hit Points

247 (26d8 + 130)

Speed

30 ft.

Saves

Con +12, Wis +9, Cha +14

Skills

Deception +14, Perception +9, Persuasion +14, Stealth +10

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons

Damage Immunities

poison

Condition Immunities

charmed, paralyzed, poisoned

Senses

darkvision 120 ft.

Languages

Abyssal, telepathy 120 ft.

Challenge

23

Innate Spellcasting

Lust's spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). The demon can innately cast the following spells, requiring no components • At will: charm person, eldritch blast (11th level), minor illusion, shocking grasp (11th level) • 3/Day each: darkness, dimension door, enthrall, hellish rebuke, hold person, ray of enfeeblement, suggestion • 1/Day each: blight, fear, hypnotic pattern

Legendary Resistance (3/Day)

If Lust fails a saving throw, it can choose to succeed instead.

Magical Resistance

Lust has advantage on saving throws against spells and other magical effects.

Spider Climb

Lust can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack

Lust makes three melee attacks.

Vampiric Touch

Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 18 (4d8) necrotic damage.

Fire Breath (Recharge 5-6)

The demon exhales fire in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one.

Legendary actions

Cantrip

Lust casts a cantrip.

Life Drain

Drains 10 hit points from any creatures within 30 feet unless they make a successful DC 20 Constitution saving throw.

Shadow Jump

Lust can teleport up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness.