18 (natural armor)
247 (26d8 + 130)
30 ft.
Con +12, Wis +9, Cha +14
Deception +14, Perception +9, Persuasion +14, Stealth +10
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons
poison
charmed, paralyzed, poisoned
darkvision 120 ft.
Abyssal, telepathy 120 ft.
23
Lust's spellcasting ability is Charisma (spell save DC 22, +14 to hit with spell attacks). The demon can innately cast the following spells, requiring no components • At will: charm person, eldritch blast (11th level), minor illusion, shocking grasp (11th level) • 3/Day each: darkness, dimension door, enthrall, hellish rebuke, hold person, ray of enfeeblement, suggestion • 1/Day each: blight, fear, hypnotic pattern
If Lust fails a saving throw, it can choose to succeed instead.
Lust has advantage on saving throws against spells and other magical effects.
Lust can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Lust makes three melee attacks.
Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 18 (4d8) necrotic damage.
The demon exhales fire in a 60-foot cone. Each creature in that area must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one.
Lust casts a cantrip.
Drains 10 hit points from any creatures within 30 feet unless they make a successful DC 20 Constitution saving throw.
Lust can teleport up to 30 feet to an unoccupied space it can see. Both the space it teleports from and the space it teleports to must be in dim light or darkness.