18 (natural armor)
264 (23d10 + 138)
30 ft., climb 20 ft.
Int +13, Cha +13
Deception +13, Intimidation +13, Perception +11, Persuasion +13
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
poison
charmed, frightened, poisoned
darkvision 120 ft.
Common, Infernal, telepathy 120 ft.
23
Every creature that isn't charmed within 60 ft. of Pride must make a successful DC 19 Wisdom saving throw or take 3 (1d6) necrotic damage.
Magical darkness doesn't impede Pride's darkvision.
Pride's innate spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). She can innately cast the following spells, requiring no components • At will: poison spray (11th level), prestidigitation, vicious mockery (11th level) • 3/Day each: blight (5th level), charm person, counterspell, dimension door, fear, hold person • 1/Day each: major image, mass suggestion, suggestion
If Pride fails a saving throw, it can choose to succeed instead.
Pride has advantage on saving throws against spells and other magical effects.
Pride's weapon attacks are magical.
Pride can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Pride makes two melee attacks.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage plus 17 (5d6) poison damage.
Pride spins a set of fine clothes for those who pay her or help her. When wearing this outfit, the wearer's Charisma increases by 1. However, they must make a DC 21 Wisdom saving throw or be charmed by Pride as long as they continue to wear it. If the target takes any damage, it can repeat the saving throw.
Pride casts a cantrip.
One creature charmed by Pride that she can see must use its reaction to move up to its speed as she directs or to make a weapon attack against a target that she designates.
Ranged Weapon Attack: +11 to hit, range 30/60 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 18 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 15; hp 30; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).