13 (natural armor)
60 (8d10 + 16)
walk 30 ft.
darkvision 120 ft.
2
+2
When Sinensa takes damage, all other myconids within 240 feet of it can sense its pain.
While in sunlight, Sinensa has disadvantage on ability checks, attack rolls, and saving throws. Sinensa dies if it spends more than 1 hour in direct sunlight.
The myconid makes one Fist attack and uses its Hallucination Spores.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (3d4 + 1) bludgeoning damage plus 7 (2d4) poison damage.
Sinensa ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The poisoned target is incapacitated while it hallucinates. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
A 30-foot radius of spores extends from Sinensa. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren't undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.