14 (natural armor)
52 (7d10 + 14)
0 ft., swim 40 ft.
Perception +4, Stealth +3
darkvision 60 ft.
Sylvan
4
The sinker has advantage on Dexterity (Stealth) checks made to hide on the bottom of lakes and rivers.
The sinker has advantage on saving throws against spells and other magical effects.
The sinker can breathe only underwater.
The sinker makes one bite attack and one unarmed attack.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (DC 13) and pulled 5 feet toward the sinker. Until this grapple ends, the target is restrained, the sinker tries to drown it, and the sinker can only grapple one more target.