Sir Talavar

Tiny dragon, Lawful Good

Armor Class

15

Hit Points

14 (4d4+4)

Speed

walk 10 ft., fly 60 ft.

Skills

Arcana +4, Perception +3, Stealth +7

Senses

darkvision 60 ft.

Languages

Draconic, Sylvan

Challenge

2

Proficiency Bonus

+2

Superior Invisibility

As a bonus action, Sir Talavar can magically turn invisible until his concentration ends (as if concentrating on a spell). Any equipment Sir Talavar wears or carries is invisible with him.

Limited Telepathy

Using telepathy, Sir Talavar can magically communicate with any other faerie dragon within 60 feet of him.

Magic Resistance

Sir Talavar has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

Sir Talavar's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components. • 1/Day: color spray (Orange), mirror image (Yellow), suggestion (Green), major image (Blue), hallucinatory terrain (Indigo), polymorph (Violet) • 1/Day each: dancing lights, mage hand, minor illusion Violet, 1/Day: polymorph

Actions

+1 Tiny Sword

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) piercing damage.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.

Euphoria Breath (Recharge 5-6)

Sir Talavar exhales a puff of euphoria gas at one creature within 5 feet of him. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn: 1-4. The target takes no action or bonus action and uses all of its movement to move in a random direction. 5-6. The target doesn't move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success.