15
14 (4d4+4)
walk 10 ft., fly 60 ft.
Arcana +4, Perception +3, Stealth +7
darkvision 60 ft.
Draconic, Sylvan
2
+2
As a bonus action, Sir Talavar can magically turn invisible until his concentration ends (as if concentrating on a spell). Any equipment Sir Talavar wears or carries is invisible with him.
Using telepathy, Sir Talavar can magically communicate with any other faerie dragon within 60 feet of him.
Sir Talavar has advantage on saving throws against spells and other magical effects.
Sir Talavar's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast a number of spells, requiring no material components. • 1/Day: color spray (Orange), mirror image (Yellow), suggestion (Green), major image (Blue), hallucinatory terrain (Indigo), polymorph (Violet) • 1/Day each: dancing lights, mage hand, minor illusion Violet, 1/Day: polymorph
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
Sir Talavar exhales a puff of euphoria gas at one creature within 5 feet of him. The target must succeed on a DC 11 Wisdom saving throw, or for 1 minute, the target can't take reactions and must roll a d6 at the start of each of its turns to determine its behavior during the turn: 1-4. The target takes no action or bonus action and uses all of its movement to move in a random direction. 5-6. The target doesn't move, and the only thing it can do on its turn is make a DC 11 Wisdom saving throw, ending the effect on itself on a success.