14
36 (8d8)
walk 30 ft., swim 30 ft.
Performance +5, Persuasion +5, Stealth +6
darkvision 60ft.
Common, Elvish, Sylvan
3
The sirene can breathe air and water.
The sirene has advantage on saving throws against spells and other magical effects.
The sirene's spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no components: • 3/Day each: crown of madness, suggestion • 1/Day each: invisibility
The sirene makes two dagger attacks or two shortbow attacks.
Melee Weapon Attack: +6 to hit, range 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.