Sirene

Medium fey, Chaotic Neutral

Armor Class

14

Hit Points

36 (8d8)

Speed

walk 30 ft., swim 30 ft.

Skills

Performance +5, Persuasion +5, Stealth +6

Senses

darkvision 60ft.

Languages

Common, Elvish, Sylvan

Challenge

3

Amphibious

The sirene can breathe air and water.

Magic Resistance

The sirene has advantage on saving throws against spells and other magical effects.

Innate Spellcasting

The sirene's spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no components: • 3/Day each: crown of madness, suggestion • 1/Day each: invisibility

Actions

Multiattack

The sirene makes two dagger attacks or two shortbow attacks.

Dagger

Melee Weapon Attack: +6 to hit, range 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Shortbow

Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d6 + 4) piercing damage.