16 (natural armor)
150 (20d8 + 60)
walk 30 ft.
Con +6, Int +4, Wis +6, Cha +5
Arcana +7, Deception +5, Perception +6, Stealth +2
truesight 60 ft.
Common, Elvish, Infernal, Sylvan
8
+3
Skabatha is immune to any effect that would age her, and she can't die from old age.
The first creature that Skabatha sees after she finishes a long rest is invisible to her. She can't remember seeing the creature or perceive it using her truesight until the end of her next long rest.
On the rare occasions when all three hags of the Hourglass Coven are within 30 feet of one another, any one of them can use an action to cast one of the following spells, requiring no material components (spell save DC 14): detect thoughts, dispel magic, finger of death, glibness, locate creature, mass suggestion. Once a spell from this list has been cast, no member of the coven can cast that shared spell again until the next dawn, when the coven regains all of its shared spells.
Skabatha makes two Claw attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 25 (6d6 + 4) poison damage.
Skabatha casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14): • At will: detect magic, druidcraft, speak with animals • 2/Day each: polymorph, remove curse, speak with plants • 1/Day: awaken (as an action), plane shift (self only)
Skabatha magically shrinks herself to Tiny size (between 4 and 8 inches tall) or returns to her normal size. If Skabatha lacks the room to return to her normal size, she attains the maximum size possible in the space available. Anything she is wearing or carrying changes size along with her. As a Tiny creature, Skabatha deals 2 (1d4) poison damage when she hits with a Claw attack. She has advantage on Dexterity (Stealth) checks, and disadvantage on Strength checks and Strength saving throws. Her statistics otherwise remain unchanged.