Skeletal Alchemist

Medium undead, Lawful Evil

Armor Class

11

Hit Points

32 (5d8+10)

Speed

walk 30 ft.

Skills

Arcana +4

Damage Vulnerabilities

bludgeoning

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft.

Languages

understands all languages it knew in life but can't speak

Challenge

1/2

Magic Resistance

The skeletal alchemist has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The skeletal alchemist makes two Lob Acid attacks.

Claws

Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 4 (1d6 + 1) slashing damage.

Lob Acid

Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d8 + 1) acid damage.