11
32 (5d8+10)
walk 30 ft.
Arcana +4
bludgeoning
poison
exhaustion, poisoned
darkvision 60 ft.
understands all languages it knew in life but can't speak
1/2
The skeletal alchemist has advantage on saving throws against spells and other magical effects.
The skeletal alchemist makes two Lob Acid attacks.
Melee Weapon Attack: +3 to hit, reach 5 ft. one target. Hit: 4 (1d6 + 1) slashing damage.
Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d8 + 1) acid damage.