Skeletal Juggernaut

Large undead, Lawful Evil

Armor Class

13 (armor scraps)

Hit Points

142 (19d10+38)

Speed

walk 30 ft.

Damage Vulnerabilities

bludgeoning

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft.

Challenge

5

Disassemble

If the juggernaut is reduced to 0 hit points, twelve skeletons rise from its remains.

Falling Apart

If the juggernaut does not have all of its hit points at the start of its turn, it loses 10 hit points.

Actions

Multiattack

The juggernaut makes two claws attacks.

Claws

Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Avalanche of Bones (Recharge 5-6)

The juggernaut collapses into a large heap before quickly reforming. Each creature within 10 feet of the juggernaut must make a DC 14 Dexterity saving throw, taking 18 (4d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails this saving throw is also knocked prone.