15 (natural armor)
105 (10d12 + 40)
50 ft.
bludgeoning
poison
exhaustion, poisoned
blindsight 20 ft., darkvision 60 ft.
-
5
While in sunlight, the skeletal spider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The skeletal spider ignores movement restrictions caused by webbing.
The skeletal spider makes two bite attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 22 (5d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Ranged Weapon Attack: +7 to hit, range 40/60 ft., one target. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 15 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 12, hp 20; vulnerability to fire damage, immunity to bludgeoning, necrotic, poison, and psychic damage).