12 (rotting buff coat)
26 (4d8 + 8)
walk 30 ft.
perception +2
Bludgeoning
Poison
Exhaustion, Poisoned
darkvision 60 ft.
understands languages it knew in life but can't speak
1/2
+2
The rifle a skeleton rifler carries is nonfunctional as a ranged weapon for a creature other than a skeleton rifler. For the skeleton rifler, the rifle never needs to be reloaded.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 3 (1d6) necrotic damage.
Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2) piercing damage and 3 (1d6) necrotic damage.