Skeleton Warrior

Medium undead, Lawful Evil

Armor Class

18 (plate armor)

Hit Points

90 (12d8 + 36)

Speed

walk 30 ft.

Damage Resistances

cold, necrotic

Damage Vulnerabilities

bludgeoning from magical attacks

Damage Immunities

poison; bludgeoning, piercing and slashing from nonmagical attacks

Condition Immunities

charmed, exhaustion, frightened, poisoned

Senses

darkvision 120 ft.

Languages

all the languages it knew in life

Challenge

5

Magic Resistance

The skeleton warrior has advantage on saving throws against spells and other magical effects.

Magic Weapons

The skeleton warrior's weapon attacks are magical and gain a +3 advantage to attack and damage rolls (included in the attack).

Actions

Multiattack

The skeleton warrior makes two greatsword attacks.

Greatsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Skeleton Warrior

Large undead, chaotic evil

Armor Class

18 (armor scraps)

Hit Points

85 (10d10 + 30)

Speed

40 ft.

Damage Vulnerabilities

bludgeoning

Damage Immunities

poison

Condition Immunities

exhaustion, poisoned

Senses

darkvision 60 ft.

Languages

understands all languages it knew in life but can't speak

Challenge

5

Turn Resistance

The skeleton warrior has advantage on saving throws against any effect that turns undead.

Actions

Multiattack

The skeleton warrior makes two attacks.

Greatsword

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.