18 (plate armor)
90 (12d8 + 36)
walk 30 ft.
cold, necrotic
bludgeoning from magical attacks
poison; bludgeoning, piercing and slashing from nonmagical attacks
charmed, exhaustion, frightened, poisoned
darkvision 120 ft.
all the languages it knew in life
5
The skeleton warrior has advantage on saving throws against spells and other magical effects.
The skeleton warrior's weapon attacks are magical and gain a +3 advantage to attack and damage rolls (included in the attack).
The skeleton warrior makes two greatsword attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
18 (armor scraps)
85 (10d10 + 30)
40 ft.
bludgeoning
poison
exhaustion, poisoned
darkvision 60 ft.
understands all languages it knew in life but can't speak
5
The skeleton warrior has advantage on saving throws against any effect that turns undead.
The skeleton warrior makes two attacks.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.