Skulk

Medium humanoid, Chaotic Neutral

Armor Class

14

Hit Points

18 (4d8)

Speed

walk 30 ft.

Saves

Con +2

Skills

Stealth +8

Damage Immunities

radiant

Condition Immunities

blinded

Senses

darkvision 120 ft.

Languages

understands Common but can't speak

Challenge

1/2

Fallible Invisibility

The skulk is invisible. This invisibility can be circumvented by three things: • The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a mirror or on another surface. • The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown. • Humanoid children, aged 10 and under, can see through this invisibility.

Trackless

The skulk leaves no tracks to indicate where it has been or where it's headed.

Actions

Claws

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. If the skulk has advantage on the attack roll, the target also takes 7 (2d6) necrotic damage.

Skulk

Medium monstrosity, typically chaotic neutral

Armor Class

14

Hit Points

18 (4d8)

Speed

walk 30 ft.

Saves

Con +2

Skills

Stealth +8

Condition Immunities

blinded

Senses

darkvision 120 ft.

Languages

understands Common but can't speak

Challenge

1/2

Proficiency Bonus

+2

Fallible Invisibility

The skulk is invisible. This invisibility can be circumvented by three things: Charnel Candles. The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown. Children: Humanoid children, aged 10 and under, can see through this invisibility. Reflective Surfaces. The skulk appears as a drab, smoothskinned biped if its reflection can be seen in a mirror or on another surface.

Trackless

The skulk leaves no tracks to indicate where it has been or where it's headed.

Actions

Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) necrotic damage.