14
18 (4d8)
walk 30 ft.
Con +2
Stealth +8
radiant
blinded
darkvision 120 ft.
understands Common but can't speak
1/2
The skulk is invisible. This invisibility can be circumvented by three things: • The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a mirror or on another surface. • The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown. • Humanoid children, aged 10 and under, can see through this invisibility.
The skulk leaves no tracks to indicate where it has been or where it's headed.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage. If the skulk has advantage on the attack roll, the target also takes 7 (2d6) necrotic damage.
14
18 (4d8)
walk 30 ft.
Con +2
Stealth +8
blinded
darkvision 120 ft.
understands Common but can't speak
1/2
+2
The skulk is invisible. This invisibility can be circumvented by three things: Charnel Candles. The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown. Children: Humanoid children, aged 10 and under, can see through this invisibility. Reflective Surfaces. The skulk appears as a drab, smoothskinned biped if its reflection can be seen in a mirror or on another surface.
The skulk leaves no tracks to indicate where it has been or where it's headed.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage plus 3 (1d6) necrotic damage.