15 (natural armor)
75 (10d8+30)
walk 40 ft., burrow 10 ft., fly 60 ft.
Dex +5, Wis +3
Intimidation +2, Perception +3, Stealth +5
poison
radiant
necrotic
poisoned
darkvision 60 ft.
Common, Draconic
3
The skull drake has advantage on Wisdom (Perception) checks that rely on smell.
While in sunlight, the skull drake has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The skull drake makes two bite attacks.
Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
The skull drake exhales a 15-foot cone of noxious, black gas. Each creature in the area must make a DC 13 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.