Skull Flier

Medium construct, Unaligned

Armor Class

16 (natural armor)

Hit Points

24 (3d8)

Speed

walk 10 ft., fly 50 ft.

Damage Immunities

poison, psychic

Condition Immunities

charmed, frightened, paralyzed, petrified, poisoned

Senses

darkvision 60 ft.

Challenge

1/2

Actions

Sting

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.