12
32 (5d8+10)
walk 30 ft.
Wis +3
Arcana +5, Religion +5
Abyssal, Common, Infernal
1
The skull lasher is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared: • Cantrips (at will): mage hand, message, prestidigitation • 1st level (4 slots): detect magic, protection from evil and good, ray of sickness (see "Actions" below), shield • 2nd level (2 slots): darkness, misty step
The skull lasher makes two attacks with its flail.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) bludgeoning damage plus 7 (2d6) necrotic damage, and the target has disadvantage on all saving throws until the end of the skull lasher's next turn.
Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 9 (2d8) poison damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned until the end of the skull lasher's next turn. If the skull lasher casts this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.