Skum

Medium aberration, Lawful Evil

Armor Class

14 (natural armor)

Hit Points

93 (11d8+44)

Speed

walk 20 ft., swim 40 ft.

Skills

Perception +4

Damage Resistances

psychic

Senses

darkvision 120 ft.

Languages

Common, Deep Speech, telepathy 60 ft.

Challenge

5

Abolethic Vassal

The skum is permanently charmed by its aboleth master.

Amphibious

The skum can breathe air and water.

Psychic Conditioning

The skum is immune to the frightened and charmed conditions unless they are from effects created by an aboleth.

Water Dependency

The skum takes 6 (1d12) acid damage every 10 minutes it goes without exposure to water.

Actions

Multiattack

The skum makes three attacks: two with its trident and one with its Mind-Breaking Touch.

Trident

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Mind-Breaking Touch

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d8) psychic damage, and the target has disadvantage on Wisdom saving throws until the end of the skum's next turn.