Skylla

Medium humanoid (human, warlock), Chaotic Evil

Armor Class

10 (13 with mage armor)

Hit Points

39 (6d8 + 12)

Speed

walk 30 ft.

Saves

Wis +4, Cha +5

Skills

Deception +5, Intimidation +5, Nature +3, Persuasion +5

Languages

Common, Elvish

Challenge

2

Proficiency Bonus

+2

Special Equipment

Skylla carries an eldritch staff (see appendix A) with 10 charges. The staff regains 1d6 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20; on a 1, the staff is destroyed.

Actions

Multiattack

Skylla makes two Eldritch Staff attacks. She can replace one of the attacks with a use of Spellcasting.

Eldritch Staff

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage when used with two hands, and Skylla can expend up to 3 of the staff's charges, dealing an extra 4 (1d8) lightning damage for each expended charge.

Spellcasting

Skylla casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13): • 1/Day each: detect magic, disguise self, faerie fire, fly, hypnotic pattern, invisibility, mage armor