Slayer

Medium fiend, host's alignment

Armor Class

19 (natural armor)

Hit Points

136 (16d8 + 64)

Speed

40 ft.

Saves

Dex +8, Int +5

Skills

Acrobatics +8, Deception +6, Perception +6, Stealth +12

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Damage Immunities

poison

Languages

Language s of the host

Challenge

12

Proficiency Bonus

+4

Assassinate

During its first turn, the Slayer has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the Slayer scores against a surprised creature is a critical hit.

Devil's Sight

Magical darkness doesn't impede the Slayer's darkvision.

Magic Resistance

The Slayer has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The Slayer makes four Claw attacks.

Claw

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) poison damage. The Slayer deals an extra 14 (4d6) slashing damage when it has advantage on the attack roll and hits the target.