19 (natural armor)
136 (16d8 + 64)
40 ft.
Dex +8, Int +5
Acrobatics +8, Deception +6, Perception +6, Stealth +12
bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
poison
Language s of the host
12
+4
During its first turn, the Slayer has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the Slayer scores against a surprised creature is a critical hit.
Magical darkness doesn't impede the Slayer's darkvision.
The Slayer has advantage on saving throws against spells and other magical effects.
The Slayer makes four Claw attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 7 (2d6) poison damage. The Slayer deals an extra 14 (4d6) slashing damage when it has advantage on the attack roll and hits the target.