Slither Kelp

Large ooze, unaligned

Armor Class

8

Hit Points

42 (5d10 + 15)

Speed

20 ft., climb 20 ft., swim 40 ft.

Damage Vulnerabilities

fire

Damage Immunities

acid, poison, psychic, slashing

Condition Immunities

blinded, charmed, deafened, exhaustion, frightened, poisoned, prone

Senses

blindsight 60 ft. (blind beyond this radius)

Languages

-

Challenge

1

Amorphous

The slither kelp can move through a space as narrow as 1 inch wide without squeezing.

False Appearance

While the slither kelp remains motionless, it is indistinguishable from a mound of kelp.

Spider Climb

The slither kelp can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Pseudopod

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. The target is also grappled (escape DC 12). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and saving throws. The slither kelp can grapple up to three Medium or smaller targets.