Slithering Tracker

Medium ooze, Chaotic Evil

Armor Class

14

Hit Points

32 (5d8+10)

Speed

walk 30 ft., climb 30 ft., swim 30 ft.

Skills

Stealth +8

Damage Resistances

bludgeoning, piercing, slashing from nonmagical attacks

Damage Vulnerabilities

cold, fire

Condition Immunities

blinded, deafened, exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious

Senses

blindsight 120 ft.

Languages

understands languages it knew in its previous form but can't speak

Challenge

3

Ambusher

In the first round of a combat, the slithering tracker has advantage on attack rolls against any creature it surprised.

Damage Transfer

While grappling a creature, the slithering tracker takes only haIf the damage dealt to it, and the creature it is grappling takes the other half.

False Appearance

While the slithering tracker remains motionless, it is indistinguishable from a puddle, unless an observer succeeds on a DC 18 Intelligence (Investigation) check.

Keen Tracker

The slithering tracker has advantage on Wisdom checks to track prey.

Liquid Form

The slithering tracker can enter an enemy's space and stop there. It can also move through a space as narrow as 1 inch wide without squeezing.

Spider Climb

The slithering tracker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Watery Stealth

While underwater, the slithering tracker has advantage on Dexterity (Stealth) checks made to hide, and it can take the Hide action as a bonus action.

Actions

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Life Leech

One Large or smaller creature that the slithering tracker can see within 5 feet of it must succeed on a DC 13 Dexterity saving throw or be grappled (escape DC 13). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. In addition, the grappled target takes 16 (3d10) necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time.

Slithering Tracker

Medium ooze, typically chaotic evil

Armor Class

14

Hit Points

39 (6d8 + 12)

Speed

walk 30 ft., climb 30 ft., swim 30 ft.

Skills

Stealth +8, Survival +6

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical attacks

Damage Vulnerabilities

cold, fire

Condition Immunities

blinded, deafened, exhaustion, grappled, paralyzed, petrified, prone, restrained, unconscious

Senses

blindsight 120 ft.

Languages

understands languages it knew in its previous form but can't speak

Challenge

3

Proficiency Bonus

+2

False Appearance

If the slithering tracker is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the slithering tracker move or act, that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the slithering tracker isn't a puddle.

Liquid Form

The slithering tracker can enter an enemy's space and stop there. It can also move through a space as narrow as 1 inch wide without squeezing.

Spider Climb

The slithering tracker can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Slam

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.

Life Leech

One Large or smaller creature that the slithering tracker can see within 5 feet of it must succeed on a DC 13 Dexterity saving throw or be grappled (escape DC 13). Until this grapple ends, the target is restrained and unable to breathe unless it can breathe water. In addition, the grappled target takes 16 (3d10) necrotic damage at the start of each of its turns. The slithering tracker can grapple only one target at a time. While grappling the target, the slithering tracker takes only half any damage dealt to it (rounded down), and the target takes the other half.

Watery Stealth (Bonus Action)

If underwater, the slithering tracker takes the Hide action, and it makes the Dexterity (Stealth) check with advantage.