17 (natural armor)
200 (16d12+96)
40 ft.
Con +11, Wis +8, Cha +9
bludgeoning, piercing, and slashing from nonmagical weapons
charmed, frightened
blindsight 60 ft., darkvision 120 ft.
Sliver (see Hive Mind)
13
All slivers within 100 miles of the queen are in constant communication via a telepathic bond.If one sliver is aware of a threat, they all are.
All slivers within 120 feet of the queen have immunity to the charmed and frightened conditions.
If the queen fails a saving throw, she can choose to succeed instead.
The queen makes three attacks: one with her tail and two with her claws.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) slashing damage.
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8+6) bludgeoning damage.
The queen targets a sliver that she can see within 120 feet of her. The target permanently transforms into a sliver creature of challenge rating 4 or lower. The target regains hit points up to its new maximum hit points.
The queen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The queen regains spent legendary actions at the start of her turn.
The queen makes a tail attack.
The queen spawns a sliver of challenge rating 1/2 that appears in an unoccupied space within 5 feet of her.
All slivers within 30 feet of the queen regain 12 (2d8+3) hit points.