Sliver Queen

Medium monstrosity (sliver), neutral evil

Armor Class

17 (natural armor)

Hit Points

200 (16d12+96)

Speed

40 ft.

Skills

Con +11, Wis +8, Cha +9

Damage Resistances

bludgeoning, piercing, and slashing from nonmagical weapons

Condition Immunities

charmed, frightened

Senses

blindsight 60 ft., darkvision 120 ft.

Languages

Sliver (see Hive Mind)

Challenge

13

Hive Mind

All slivers within 100 miles of the queen are in constant communication via a telepathic bond.If one sliver is aware of a threat, they all are.

Queen of the Hive

All slivers within 120 feet of the queen have immunity to the charmed and frightened conditions.

Actions

Legendary Resistance (3/Day)

If the queen fails a saving throw, she can choose to succeed instead.

Multiattack

The queen makes three attacks: one with her tail and two with her claws.

Claw

Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) slashing damage.

Tail

Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8+6) bludgeoning damage.

Forced Evolution (Recharge 6)

The queen targets a sliver that she can see within 120 feet of her. The target permanently transforms into a sliver creature of challenge rating 4 or lower. The target regains hit points up to its new maximum hit points.

Legendary actions

Legendary Actions

The queen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The queen regains spent legendary actions at the start of her turn.

Tail Attack

The queen makes a tail attack.

Sliver Spawn (Costs 2 actions)

The queen spawns a sliver of challenge rating 1/2 that appears in an unoccupied space within 5 feet of her.

Nurture the Hive (Costs 3 actions)

All slivers within 30 feet of the queen regain 12 (2d8+3) hit points.