18 (+2 leather armor)
165 (22d8+66)
walk 30 ft.
Deception +7, Persuasion +7
bludgeoning, piercing, slashing from nonmagical attacks
darkvision 60 ft.
Common, Elvish, Sylvan
7
As a bonus action, Smiler can teleport up to 30 feet to an unoccupied space that he can see or to the empty seat of his infernal war machine.
Smiler has advantage on saving throws against spells and other magical effects.
Smiler wears +2 leather armor. He carries seven soul coins in a bag and a +1 shortsword
Smiler's innate spellcasting ability is Charisma (spell save DC 15). He can innately cast the following spells, requiring no material components: • At will: charm person, Tasha's hideous laughter • 3/Day each: confusion, enthrall, suggestion • 1/Day each: hallucinatory terrain, Otto's irresistible dance
Smiler makes two weapon attacks. He can cast a spell in place of one of these attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) piercing damage.