Smoke Mephit

Small elemental, Neutral Evil

Armor Class

12

Hit Points

22 (5d6+5)

Speed

walk 30 ft., fly 30 ft.

Skills

Perception +2, Stealth +4

Damage Immunities

fire, poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

Auran, Ignan

Challenge

1/4

Death Burst

When the mephit dies, it leaves behind a cloud of smoke that fills a 5-foot-radius sphere centered on its space. The sphere is heavily obscured. Wind disperses the cloud, which otherwise lasts for 1 minute.

Innate Spellcasting (1/Day)

The mephit can innately cast dancing lights, requiring no material components. Its innate spellcasting ability is Charisma. • At will: dancing lights

Actions

Claws

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Cinder Breath (Recharge 6)

The mephit exhales a 15-foot cone of smoldering ash. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded until the end of the mephit's next turn.

Variant: Summon Mephits (1/Day)

The mephit has a 25 chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.