17 (natural armor)
170 (9d12 + 27)
walk 30 ft., swim 50 ft.
stealth +5
5
+3
Snapjaw can hold its breath for 30 minutes.
Snapjaw makes three attacks: two with its bite and one with its tail.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 31 (3d10 + 15) piercing damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained, and Snapjaw can't bite another target.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target not grappled by Snapjaw. Hit: 24 (2d8 + 15) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.