Snow Golem

Medium construct, Unaligned

Armor Class

8

Hit Points

39 (6d8+12)

Speed

walk 10 ft.

Damage Vulnerabilities

fire

Damage Immunities

cold, poison; bludgeoning, piercing, slashing from nonmagical attacks

Condition Immunities

charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses

blindsight 60 ft. (blind beyond this radius)

Challenge

3

Cold Absorption

Whenever the golem is subjected to cold damage, it takes no damage and instead regains a number of hit points equal to the cold damage dealt.

Immutable Form

The golem is immune to any spell or effect that would alter its form.

Melt

While in an area of extreme heat, the golem loses 1d6 hit points at the start of each of its turns.

Unusual Nature

The golem doesn't require air, food, drink, or sleep.

Actions

Multiattack

The golem makes three melee attacks.

Slam

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) cold damage.

Snowball

Ranged Weapon Attack: +0 to hit, range 60 ft., one target. Hit: 9 (2d6 + 2) cold damage.