Snow Spider

Large beast, unaligned

Armor Class

13 (natural armor)

Hit Points

65 (10dl0+10)

Speed

30 ft., climb 30ft.

Skills

Perception +5, Stealth +6

Damage Immunities

cold

Senses

darkvision 60 ft.

Languages

-

Challenge

3

Snow Camouflage

The spider has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Spider Climb

The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one, If the cold damage reduces the target to 0 hit points, the target becomes frozen. A frozen creature is paralyzed, and can thaw by spending 1 hour in warm temperature or taking 1 5 fire damage.