13 (natural armor)
65 (10dl0+10)
30 ft., climb 30ft.
Perception +5, Stealth +6
cold
darkvision 60 ft.
-
3
The spider has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one, If the cold damage reduces the target to 0 hit points, the target becomes frozen. A frozen creature is paralyzed, and can thaw by spending 1 hour in warm temperature or taking 1 5 fire damage.