Soluun Xibrindas

Medium humanoid (elf), Lawful Evil

Armor Class

18 (studded leather armor, shield)

Hit Points

84 (13d8+26)

Speed

walk 30 ft.

Saves

Dex +6, Con +4, Wis +3

Skills

Perception +3, Stealth +8

Senses

darkvision 120 ft.

Languages

Elvish, Undercommon

Challenge

4

Fey Ancestry

Soluun has advantage on saving throws against being charmed, and magic can't put Soluun to sleep.

Gunslinger

Being within 5 feet of a hostile creature or attacking at long range doesn't impose disadvantage on Soluun's ranged attack rolls with a pistol. In addition, Soluun ignores half cover and three-quarters cover when making ranged attacks with a pistol.

Sunlight Sensitivity

While in sunlight, Soluun has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Equipment

Four packets of smokepowder and a pouch containing 20 pistol bullets

Boots of Elvenkind

Whilst wearing these boots Soluun's steps make no sound and he has advantage on any Dexterity (Stealth) checks that rely on moving silently.

Innate Spellcasting

Soluun's spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: • At will: dancing lights • 1/Day each: darkness, faerie fire, levitate (self only)

Actions

Multiattack

Soluun makes two scimitar attacks.

Scimitar

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Poisonous Pistol

Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 11 (2d10) poison damage.