15
10 (4d4)
walk 20 ft., burrow 5 ft.
stealth +7, perception +3
telepathy 5 ft.
1/4
+2
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 15 Dexterity saving throw or be blinded until the start of the hamster's next turn.
The hamster takes the Dash or Disengage action.
10
1 (1d4-1)
walk 20 ft.
darkvision 30 ft.
0
the hamster has advantage on Wisdom (Perception) checks that rely on smell.
Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.